Tuesday, September 1, 2009

Build Your Own Game...

It's pretty much the dream of every gamer to make their own game. When you get any group of game enthusiasts together in a room, they can talk for hours about what they would make if they had the money, workers, and equipment. In our case, it's 3 main workers and a lot of great contractors (oh, and a lot of tasty beverages).
We'll be posting some pictures soon, which will do more to illustrate my next point than I can with just words, but the gist of it is, we've come a long way, baby. Three years ago we were just a group of friends and an IDEA. An idea that we'd never seen any game company come up with. We're still trying to figure out what to call our game style. They have RPGs: role playing games. They have MMOs: Massive Multiplayer Online games. They have MMORPGs: Massive Multiplayer Online Roleplaying games. We've made a Turnbased Strategy Teamplaying game. TBSTG? TSTG? TSTPG? Maybe that will be our next poll. :)
The other day, Jeff and I went through our archives of the past three years, chuckling over the truly rough "programmer art" we were stuck with until we hired our artists. Each step back was even more awe-inspiring than the last. When we got to our earliest saved folder, we were practically patting each other on the back, it looks so good now, compared to what we started out with. You will be amazed when we finally post those pictures.
And now we are literally weeks away from launching our baby, the compilation of the last three years -blood, sweat and tears- and I'm so excited and anxious I can barely stand it. I'm excited to show off what I've worked so hard on, and anxious that people will actually love it as much as I do. It's a roll of the dice. We've done our market research. We've done our planning, and our coding. We hired a fantastic bunch of people to make up for our stick figure drawing capabilities. We've got a website, a forum, and wonder of all wonders, a developers' blog. Fingers crossed we don't get snake eyes. :)